There are a number of battle weapons in Mr. Mine. All players start with the fist but more weapons can be gained through scientist excavations, battles and chests. Weapons only come into play once the player has passed 304km where monsters can spawn.

Weapons roll charge time and damage when given to the player. The charge and damage ranges for each weapon is listed in the table below. When a weapon is upgraded, it's given a set increase in damage and a set decrease in charge time.

Weapons can be obtained after you reach the Underground City at 304km. There are 12 weapons in total. You first start out with a fist. The rest of the weapons can be acquired in the following ways:

A lot of the weapons like Rock, Sword or Big Bomb could be dropped from normal chests. Pickaxes, Mallet, Bow and Arrow could also be acquired by killing monsters. Heal and Time Travel could be acquired by opening Golden Chests. However all weapons can also be received from the scientist mission - Unlock New Weapon.

The Heal and Time Travel weapons have special effects. The heal weapon heals you for a small amount HP and Time Travel allows all your cooldowns for your weapons to jump forward by a little bit.

Each weapon does its own amount of damage and has its own cooldown timer at which it fills up. Both of which can be improved by upgrading your weapons. These will require various amounts of different gems and oil. To upgrade your weapon and to see their statistics, click the right most building ( the statue of a knight ) in the Underground City.

Weapon table

Maxed out weapons (Steam v0.13, outdated)

This section contains all weapons in the game.

Name Charge (in seconds) Damage Range Max Level Extra
Fist 2 - 1.39 1 - 18 10
Rock 2 - 1.5 3 - 16 10
Mallet 3 - 2.4 2 - 26 10
Bow and Arrow 5 - 3.4 3 - 13 7
Pickaxe 7 - 5.8 5 - 27 7
Small Bomb 8 - 7.2 7 - 32 7
Sword 9 - 7.6 6 - 27 9
Big Bomb 13 - 9.2 9 - 46 7
Gun 7 - 4.00 11 - 22 7
Plasma Gun 8 - 5.20 13 - 40 7
Heal 13 - 5.00 1 - 35 7 Heals 5% HP
Time Travel 13 - 4.6 1 - 37 8 Travels 0.4 seconds

into the future

Base Atk to get +N dmg
Number of swords / added dmg +1 +2 +3 +4 +5 +6
1 sword (+5%) 10 30 50 70
2 swords (+10%) 5 15 25 35 45
3 swords (+15%) 4 10 17 24 31 37
4 swords (+20%)

Individual Weapon tables

For each weapon, the attack, cooldown, DPS, and cost of each level is listed (in progress)

Fist
Level Attack (Damage) Cooldown (in seconds) DPS (damage per second) Cost
1 1 2 .5 -
2 ? ? ? 1 Red Gem
3 8 Red Gems
4 1 Blue Gem
5 1 Green Gem
6 5 Red Gems

2 Green Gem

7 1 Purple Gem
8 10 1.52 6.579 5 Purple Gems
9 15 1.44 10.417 2 yellow gems

5 red gems

10 18 1.39 12.950 2 yellow gems

3 green gems

Rock
Level Attack (Damage) Cooldown (in seconds) DPS (damage per second) Cost
1 3 2 1.5 -
2 ? ? ? 1 Red Gem
3 1 Blue Gem
4 1 Green Gem
5 1 Purple Gem
6 6 1.55 3.871 1 Green Gem

2 Purple Gems

7 7 1.5 4.667 1 yellow gem

4 blue gems

8 10 1.5 ? 1 yellow gem

8 green gems

9 ? ? ? 2 Purple Gems

1 Yellow Gem

10 16 1.5 10.667 4 Purple Gems

2 Yellow Gems

Mallet
Level Attack (Damage) Cooldown (in seconds) DPS (damage per second) Cost
1 2 3 0.667 -
2 ? ? ? 2 Red Gems
3 8 Blue Gems
4 6 2.75 2.836 1 Purple Gem
5 7 2.65 2.642 1 yellow gem
6 11 2.55 ? 5 Purple Gems

3 Yellow Gems

7 14 2.4 5.833 8 Purple Gems

5 Yellow Gems

8 18 2.4 7.5 8 Purple Gems

10 Yellow Gems

9 22 2.4 9.167 10 Purple Gems

10 Yellow Gems

10 26 2.4 10.833 15 Purple Gems

10 Yellow Gems

Bow and Arrow
Level Attack (Damage) Cooldown (in seconds) DPS (damage per second) Cost
1 3 5 0.6 -
2 ? ? ? 1 Blue Gem
3 2 Blue Gems

1 Green Gem

4 12 Red Gems

1 Purple Gem

5 2 Purple Gems
6 11 3.65 3.014 1 Yellow Gem
7 13 3.4 3.824 3 yellow gems
Pickaxe
Level Attack (Damage) Cooldown (in seconds) DPS (damage per second) Cost
1 5 7 0.714 -
2 ? ? ? 2 Blue Gems

2 Green Gems

3 10 Blue Gems

2 Green Gems

4 19 6.7 2.836 10 Green Gems

2 Purple Gems

5 21 6.3 3.333 2 Yellow Gems
6 24 6.1 3.934 5 Yellow Gems
7 27 5.8 4.655 15 Yellow Gems
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