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|---|---|
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Monsters are clickables that will start to be encountered below the Underground City, at depths of 303km and below.
Pre v0.45 page[]
Fighting monsters is a minigame where you fight using your weapons. You can upgrade them with gems, both of which are unlocked in the Underground City. There are shortcuts for them, or you can use an autoclicker. There is no penalty for losing.
When a monster is defeated, you get a random amount of money and sometimes a Weapon. Monsters are a reasonable source of money up to a point. What that point is, of course, is determined by you.
For previous years, the Christmas event also causes monsters to randomly drop a Candy Cane, a special limited time reward, used to purchase chests.
Common monsters[]
The difficulty of the monsters depends on the depth of the mine. Just like chests, monsters spawn at random locations and can be fought by clicking on the miner with a red exclamation mark above his head. But unlike chests, only one monster will spawn on your mine at any one time. There can be up to a monster, a chest, a cave and a mineral pile on the same floor.
Battle Generation[]
- There can be only one battle waiting. If no common monster is waiting, every 30 secs there is a 7% chance of a monster appearing. So the probability of generating a battle within X minutes is:
- 2 min: 25%
- 5 min: 52%
- 10 min: 77%
- 20 min: 95%
- Battles only spawn below 304km. And once you dig below 608km, they only spawn on the lower half of the mine, meaning you will gradually stop seeing the earlier monsters as you progress.
- There is a spawn table, with an entry for every 10 levels, and 3 sub-entries on it. 75% of the time, the monster will be from the first entry, 20% of the time from the second, and 5% of the time, from the third. The second and third entries are for stronger monsters, either a stronger type or a bonus to attack/HP. Bonuses give a +5% to both HP and Attack of the monster, for each bonus point. Bonuses can go as high as 6 (+30%), but this is rare; for most monsters the max. bonus is 4 (+20%).
Battle mechanics[]
- You start with all your cooldowns at full (you can attack at once with all unlocked weapons), then after using it, each weapon has its own cooldown
- The monster attacks at fixed intervals, doing between 0.5 and 1.5 of its ATK
- You will only have critical hits if you have the required relics (usually not recommended, as there is no need for it).
- The one who first loses all HP, loses the battle
- There are no penalties for losing
Your HP[]
Your HP is determined as:
- Base HP: 800
- +4HP for each Km. below 300 and +8HP for each km. below 1000 (so, e.g. at 1200km you add +4200, 3600 for general depth and 800 for Moon depth)
- +12HP for each (Forge level x Oil Pump level) (so, if lv.7 forge, lv.13 pump, it would be +1092HP)
- +12HP for each quest completed
Historical note
- A previous version of this page said that you gained 4 extra HP (up to a maximum value determined by the depth of your mine), when you defeated a monster, but as current (0.27) version, there is no code for this.
Rewards[]
The money from monsters only depends on your game's progression and the monster's depth relative to the total depth of your mine:
- dropMultiplier = BigInt(Math.floor(Math.pow((depthOfMonster / depth), 2) * 100 * depthMultiplier()));
- dropCoin = (dropMultiplier * (valueOfMineralsPerSecond() * 60n * 60n * 3n)) / 100n
Where
- depthMultiplier() is 1 for all depths below 1000. And then +1/1000 for each km past, to a max. of 2.
- The Pow squares the relative depth, so it goes from 0.25 to 1. So dropmultiplier is from 25 to 200, depending on depth of monster and depth of mine.
- valueOfMineralsPerSecond() is exactly what it says it is. The calculation gives 108 seconds.
- So in short, the possible reward is from 45 minutes to 6h of your mineral production.
- The average is 100 min, or in chests equivalents, around 12 money chests, multiplied by the depth multiplier.
Normal Monsters[]
Earth Monsters (in order)[]
| Name | Min Depth (km) | Max Depth (km) | Base ATK | Base HP |
|---|---|---|---|---|
| Rocket | 300 | 340 | 12 | 50 |
| Ramer | 330 | 410 | 22 | 100 |
| Stoner | 400 | 520 | 30 | 200 |
| Rocklord | 500 | 620 | 40 | 400 |
| Ting | 605 | 720 | 50 | 450 |
| Blurk | 700 | 840 | 55 | 550 |
| Necro | 795 | 1020 | 75 | 800 |
Moon Monsters (in order)[]
| Name | Min Depth (km) | Max Depth (km) | Base ATK | Base HP |
|---|---|---|---|---|
| Purpa | 1020 | 1050 | 110 | 800 |
| Blurb | 1045 | 1095 | 120 | 900 |
| Blinky | 1090 | 1135 | 130 | 1000 |
| Bulda | 1130 | 1185 | 130 | 1350 |
| Whacko | 1170 | 1300 | 100 | 1500 |
| Godu | 1280 | 1390 | 130 | 1600 |
| Woobla | 1370 | 1490 | 150 | 1700 |
| Wormer | 1475 | 1580 | 175 | 1800 |
| Wooblo | 1575 | 1685 | 200 | 2000 |
| Sploog | 1675 | 1810 | 225 | 2250 |
Titan Monsters (in order)[]
| Name | Min Depth (km) | Max Depth (km) | Base ATK | Base HP |
|---|---|---|---|---|
| Razors | 1810 | 1900 | 300 | 2500 |
| Wriggleys | 1900 | 2000 | 350 | 2750 |
| Hooksley | 2000 | 2100 | 400 | 3000 |
| Verdantis | 2100 | 2200 | 400 | 4000 |
| Clawmp | 2200 | 2400 | 450 | 6000 |
| Eeluminator | 2400 | 2600 | 700 | 7500 |
Bosses[]
A player can encounter several bosses on their way down. Bosses are like common monsters except:
- They have specific spawns and can only be defeated once, when the player reaches their levels.
- Every boss blocks the progress of the drill until they are defeated. Miners still work and farm minerals and isotopes. You can try to defeat a boss as many times as you want until you pass it.
- Bosses' stats are fixed (no multiplier).
The first boss, Imp Underlord, shows up at 400km. After this, there is a boss every 100 km on Earth, until 900km. There is no boss at 1000km. On the moon they appear from floor 1132 (W2-100km) onwards, every 100 km.
The third boss can be found at 600km depth, and is needed to finish the 21st Quest.
| World | # | Name | Depth | ATK | HP |
|---|---|---|---|---|---|
| Earth | 1 | Imp Underlord | 400 | 60 | 60 |
| 2 | The Unnamed | 500 | 75 | 75 | |
| 3 | Immortal Warlock | 600 | 50 | 150 | |
| 4 | Demon Beast | 700 | 30 | 200 | |
| 5 | Ancient Wizard | 800 | 40 | 400 | |
| 6 | Radioactive Butcher | 900 | 40 | 500 | |
| Moon | 1 | The Infected | 1132 | 50 | 800 |
| 2 | The Infector | 1232 | 60 | 1200 | |
| 3 | Zorgax - 036 | 1332 | 65 | 2000 | |
| 4 | Ancient Defender | 1432 | 65 | 3000 | |
| 5 | Squido | 1532 | 90 | 3500 | |
| 6 | Lunarios | 1632 | 150 | 2800 | |
| 7 | Bargo | 1732 | 200 | 3000 | |
| Titan | 1 | Angler | 1914 | 300 | 3000 |
| 2 | Muscylon | 2014 | 400 | 4000 | |
| 3 | Muscylon | 2114 | 500 | 5000 | |
| 4 | Coral Drake | 2214 | 600 | 5500 | |
| 5 | Axolash | 2314 | 700 | 8000 | |
| 6 | Pyrecoil | 2414 | 1400 | 14000 | |
| 7 | Abyssal Warden | 2514 | 2100 | 18000 |
First boss at 400km

























