The Hire Center is the middle building at the start of each world, accessible with the H hotkey. It is used to hire miners and buy upgrades for them. The upgrades are unlocked in the same building, after hiring the 10th miner. There are 10 miners and 10 tool upgrades for each of the worlds. There are 3 hire stations, with increasing costs for each upgrade as you progress through the game. It is important to get miners for your workforce.
Both hiring and upgrading cost money (and nothing else). This is affected by the Pay Cut relic, which decreases miner upgrade and hire costs by 5/8/10% (normal/warped/divine), up to a hard cap of 80%.
Income is directly tied to the number of miners and upgrades you have.
- Every miner adds a 5% of the base production of each mineshaft (so, after buying all 10, you're at 50% production)
- Then, every upgrade until 6th adds a 7.5% of production (up to 95%), with the 7th adding an extra 5% (up to 100%)
- Then, the 8th, 9th and 10th upgrades add a 5% efficiency bonus to production
However, each relative increase has a decreasing component. The first miner produces 5% of base production. The second one allows to produce 10%, so it's a 100% increase. The third increases it to 15%, which is a 50% increase. And so on, for relative increases of 33,33%, 25%, 20%, 16,67%, 14,29%, 12,50%, 11,11% (last miner), 15% (first upgrade), 13.04%, 11.54%, 10.34%, 9.38%, 8.57%, 5.26%, 5.00%, 4.76%, and lastly 4.55%. This means you should de-prioritize the last upgrades, if the money can be better spent on the drill blueprints (see below for clarification on this).
Earth Miner hire Costs[]
| miner | cost(in $) | E notation |
|---|---|---|
| 1 | 50 | 5e1 |
| 2 | 500 | 5e2 |
| 3 | 2,000 | 2e3 |
| 4 | 10,000 | 1e4 |
| 5 | 25,000 | 2.5e4 |
| 6 | 75,000 | 7.5e4 |
| 7 | 150,000 | 1.5e5 |
| 8 | 500,000 | 5e5 |
| 9 | 3 million | 3e6 |
| 10 | 10 million | 1e7 |
Earth upgrade Costs[]
The names of the upgrades are no longer shown in-game, they're a remnant of the old naming system (on the Classic version of Mr. Mine), and they've been kept merely because they are descriptive.
Moon Miner hire Costs[]
| miner | cost(in $) | E notation |
|---|---|---|
| 1 | 0 | 0e0 |
| 2 | 10 trillion | 1e13 |
| 3 | 25 trillion | 1e13 |
| 4 | 100 trillion | 1e14 |
| 5 | 400 trillion | 4e14 |
| 6 | 1.8 quadrillion | 1.8e15 |
| 7 | 8 quadrillion | 8e15 |
| 8 | 30 quadrillion | 3e16 |
| 9 | 110 quadrillion | 1.1e17 |
| 10 | 300 quadrillion | 3e17 |
Moon Upgrade Costs[]
|
|
titan hire costs[]
| miner | cost(in $) | E notation |
|---|---|---|
| 1 | free | 0e0 |
| 2 | 100 quintillion | 1e20 |
| 3 | 300 quintillion | 3e20 |
| 4 | 1 sextillion | 1e21 |
| 5 | 5 sextillion | 5e21 |
| 6 | 25 sextillion | 2.5e22 |
| 7 | 100 sextillion | 1e23 |
| 8 | 300 sextillion | 3e23 |
| 9 | 900 sextillion | 9e23 |
| 10 | 3 septillion | 3e24 |
titan upgrade cost[]
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Clarification on math for miner upgrades[]
The math for the efficiency production increase is shown here.
You work out the percent increase from the given formula (new value divided by old value) this will give something like 150% of the original value.
To show that as +x% we take -100% from the given number increase (by removing the original value from the increase).
| miner/upgrade | total efficiency | % of old value | +% increase |
|---|---|---|---|
| 0 | 0.00% | ||
| 1 | 5.00% | #DIV/0! | #DIV/0! |
| 2 | 10.00% | 200.00% | 100.00% |
| 3 | 15.00% | 150.00% | 50.00% |
| 4 | 20.00% | 133.33% | 33.33% |
| 5 | 25.00% | 125.00% | 25.00% |
| 6 | 30.00% | 120.00% | 20.00% |
| 7 | 35.00% | 116.67% | 16.67% |
| 8 | 40.00% | 114.29% | 14.29% |
| 9 | 45.00% | 112.50% | 12.50% |
| 10 | 50.00% | 111.11% | 11.11% |
| upgrade | total efficiency | increase | +% increase |
| 1 | 57.50% | 115.00% | 15.00% |
| 2 | 65.00% | 113.04% | 13.04% |
| 3 | 72.50% | 111.54% | 11.54% |
| 4 | 80.00% | 110.34% | 10.34% |
| 5 | 87.50% | 109.38% | 9.38% |
| 6 | 95.00% | 108.57% | 8.57% |
| 7 | 100.00% | 105.26% | 5.26% |
| 8 | 105.00% | 105.00% | 5.00% |
| 9 | 110.00% | 104.76% | 4.76% |
| 10 | 115.00% | 104.55% | 4.55% |
Historical notes[]
Apparently, at some moment in the historical version of Mr. Mine, circa 2013, the prices for miners were: 0 (first one was free), 200, 1500, 3,000, 10,000, 30,000, 100,000, 500,000, 3,000,000, 10,000,000.










