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The Hire Center is the middle building at the start of each world, accessible with the H hotkey. It is used to hire miners and buy upgrades for them. The upgrades are unlocked in the same building, after hiring the 10th miner. There are 10 miners and 10 tool upgrades for each of the worlds. There are 3 hire stations, with increasing costs for each upgrade as you progress through the game. It is important to get miners for your workforce.

Both hiring and upgrading cost money (and nothing else). This is affected by the Pay Cut relic, which decreases miner upgrade and hire costs by 5/8/10% (normal/warped/divine), up to a hard cap of 80%.

Income is directly tied to the number of miners and upgrades you have.

  • Every miner adds a 5% of the base production of each mineshaft (so, after buying all 10, you're at 50% production)
  • Then, every upgrade until 6th adds a 7,5% of production (up to 95%), with the 7th adding an extra 5% (up to 100%)
  • Then, the 8th, 9th and 10th upgrades add a 5% efficiency bonus to production

However, each relative increase has a decreasing component. The first miner produces 5% of base production. The second one allows to produce 10%, so it's a 100% increase. The third increases it to 15%, which is a 50% increase. And so on, for relative increases of 33,33%, 25%, 20%, 16,67%, 14,29%, 12,50%, 11,11% (last miner), 15% (first upgrade), 13,04%, 11,54%, 10,34%, 9,38%, 8,57%, 5,26%, 5,00%, 4,76%, 4,55% (last upgrade). This means you should de-prioritize the last upgrades, if the money can be better spent on the drill blueprints (see below for clarification on this).

Earth Miner hire Costs[]

miner cost(in $) E notation
1 50 5e1
2 500 5e2
3 2,000 2e3
4 10,000 1e4
5 25,000 2.5e4
6 75,000 7.5e4
7 150,000 1.5e5
8 500,000 5e5
9 3 million 3e6
10 10 million 1e7

Earth upgrade Costs[]

The names of the upgrades are no longer shown in-game, they're a remnant of the old naming system (on the Classic version of Mr. Mine), and they've been kept merely because they are descriptive.

Name Cost Accumulated cost
Shovel
Miner1-0
10 million 10 million
Golden Hammer
Miner2-0
50 million 60 million
Jack Hammer
Miner3
200 million 260 million
Drill
Miner4

1 billion 1.26 billion
Excavator
Miner5

6 billion 7.26 billion
Nuclear Excavator
Miner6-0
40 billion 47.26 billion
Big Worker
Miner7-0

350 billion 397.26 billion
Cyborg
Miner8
1 trillion 1.4 trillion
Alien
Miner9

10 trillion 11.4 trillion
Demon
Miner10-0

100 trillion 111.4 trillion
upgrade cost(in $) E notation
1 10 million 1e7
2 50 million 5e7
3 200 million 2e8
4 1 billion 1e9
5 6 billion 6e9
6 40 billion 4e10
7 350 billion 3.5e11
8 1 trillion 1e12
9 10 trillion 1e13
10 100 trillion 1e14

Moon Miner hire Costs[]

miner cost(in $) E notation
1 0 0e0
2 10 trillion 1e13
3 25 trillion 1e13
4 100 trillion 1e14
5 400 trillion 4e14
6 1.8 quadrillion 1.8e15
7 8 quadrillion 8e15
8 30 quadrillion 3e16
9 110 quadrillion 1.1e17
10 300 quadrillion 3e17

Moon Upgrade Costs[]

Efficiency level Cost Accumulated cost
1

Lunarminer2

2 quintillion 2 quintillion
2

Lunarminer3

8 quintillion 10 quintillion
3

Lunarminer4

20 quintillion 30 quintillion
4

Lunarminer5

50 quintillion 80 quintillion
5

Lunarminer6

80 quintillion 160 quintillion
6

Lunarminer7

100 quintillion 260 quintillion
7

Lunarminer8

140 quintillion 400 quintillion
8

Lunarminer9

200 quintillion 600 quintillion
9

Lunarminer10

300 quintillion 900 quintillion
10

Lunarminer11

500 quintillion 1.4 sextillion
upgrade cost(in $) E notation
1 2 quintillion 2e18
2 8 quintillion 8e18
3 20 quintillion 2e19
4 50 quintillion 5e19
5 80 quintillion 8e19
6 100 quintillion 1e20
7 140 quintillion 1.4e20
8 200 quintillion 2e20
9 300 quintillion 3e20
10 500 quintillion 5e20

titan hire costs[]

miner cost(in $) E notation
1 free 0e0
2 100 quintillion 1e20
3 300 quintillion 3e20
4 1 sextillion 1e21
5 5 sextillion 5e21
6 25 sextillion 2.5e22
7 100 sextillion 1e23
8 300 sextillion 3e23
9 900 sextillion 9e23
10 3 septillion 3e24

titan upgrade cost[]

Efficiency level Cost Accumulated cost
1

Titanminer2

20 septillion 20 septillion
2

Titanminer3

80 septillion 100 septillion
3

Titanminer4

320 septillion 420 septillion
4

Titanminer5

1.28 octillion 1.8 octillion
5Titanminer6 5.12 octillion 6.92 octillion
6

Titanminer7

20.48 octillion 27.4 octillion
7

Titanminer8

81.92 octillion 109.32 octillion
8

Titanminer9

327.68 octillion 437 octillion
9

Titanminer10

1.31072 nonillion 1.746072 nonillion
10

Titanminer11

5.24288 nonillion 6.9836 nonillion

clarification on math[]

the math for the efficiency production increase is shown here

You work out the % increase from the given formula (new value divided by old value) this will give something like 150% of the original value

To show that as +x% we take -100% from the given number increase (by removing the original value from the increase)

miner/upgrade total efficiency % of old value +% increase
0 0.00%
1 5.00% #DIV/0! #DIV/0!
2 10.00% 200.00% 100.00%
3 15.00% 150.00% 50.00%
4 20.00% 133.33% 33.33%
5 25.00% 125.00% 25.00%
6 30.00% 120.00% 20.00%
7 35.00% 116.67% 16.67%
8 40.00% 114.29% 14.29%
9 45.00% 112.50% 12.50%
10 50.00% 111.11% 11.11%
upgrade total efficiency increase +% increase
1 57.50% 115.00% 15.00%
2 65.00% 113.04% 13.04%
3 72.50% 111.54% 11.54%
4 80.00% 110.34% 10.34%
5 87.50% 109.38% 9.38%
6 95.00% 108.57% 8.57%
7 100.00% 105.26% 5.26%
8 105.00% 105.00% 5.00%
9 110.00% 104.76% 4.76%
10 115.00% 104.55% 4.55%

Historical notes[]

Apparently, at some moment in the historical version of Mr. Mine, circa 2013, the prices for miners were: 0 (first one was free), 200, 1500, 3,000, 10,000, 30,000, 100,000, 500,000, 3,000,000, 10,000,000.

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